Flying Man Project

3D character design, texturing, rigging, animation

Tools used :

  • Maya

  • Mudbox

  • Substain painter

  • Unity

What I have done :

  • Character sketching using model sheet base guideline

  • Creating character base mesh in Maya

  • 3D sculpting in MudBox

  • Retopology character in Maya using Quad Draw tools, also creating attire and hairs

  • Rig Character in Maya using human IK

  • Adjusting Skin weight

  • UV Mapping in Maya

  • Character texturing using substance painter

  • Importing texture from substance painter to Maya (applying texture maps in Maya)

  • Animating Character

 
 
 
 
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THE HUNTER - 3D Game