Flying Man Project
3D character design, texturing, rigging, animation
Tools used :
Maya
Mudbox
Substain painter
Unity
What I have done :
Character sketching using model sheet base guideline
Creating character base mesh in Maya
3D sculpting in MudBox
Retopology character in Maya using Quad Draw tools, also creating attire and hairs
Rig Character in Maya using human IK
Adjusting Skin weight
UV Mapping in Maya
Character texturing using substance painter
Importing texture from substance painter to Maya (applying texture maps in Maya)
Animating Character







